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CYBERPUNK HANDGUN


ABOUT
Created for my 'Props and Weapons for Games' class at Gnomon, this project was primarily focused on pushing myself in fidelity while maintaining a low tri count. I leveraged the incredible baking system in Marmoset Toolbag to push the surface detail and focused my tri count on only portions of the mesh that would directly affect the silhouette. A massive thank you to Gabe Cervantes, as well as Andrew Thompson for the feedback and critique, which was invaluable in bringing this project together!
Concept: Bosskey - Cancelled Game by Elijah McNeal
SOFTWARE
Maya, Marmoset Toolbag, Substance Painter, Substance Designer, Marvelous Designer, Photoshop, After Effects, LiquiGen, ZBrush
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